3. Also, when habitable worlds are rare the game is more interesting. The engine stellaris runs in only uses 1 cpu core, like all pdx games. I want to paint the map with my spawn! My seed! Well, good news! I have been making a mod that halved pop count, and has. This was super helpful at first, now I regret it. I just thought the Xbox series x would be able to take on a lot more. I heard a major cause of late game lag is all the different species. Almost a year has passed and there's no indication that this is a problem that is being worked on or a priority. This provides a big improvement performance to game load times due to how PhysFS (a library the game uses) loads files, it also helps with in game performance but load times are the big part. Sports. – Flater Feb 12, 2020 at 1:22 1 Late game lag is horrible. And it's not just happening to people with older machines. I already had the standard Stellaris late-game lag, but under 2. Hi all, We've now released a hotfix, 3. Having a dozen of such fleets also makes fleet manager borderline unusable. This is the first and foremost reason for lag, because AI loves to interbreed, and you get 28 flavours of Neo-meta-new-trans-ascended Human 2. Number of empires & star systems causes most of the lag, since more empires mean more ships that need to calculate routes between more or less star system. What usually causes me to end a game is the cripplingly bad lag that tends to set in in late game which makes playing more of a chore than a fun game #14. Honestly, one of the reasons I have so much time in Stellaris is because it is so close to being truly great. I'm using an i7-4790 @3. If your empires tend to have many different species in them, synthetic ascension will help reduce some lag. They release a dlc focused on soviets, but soviets are unplayable at late game (as most of other countries post war 2). Honestly I reckon a lot of the problems with Stellaris can be tracked back to it's engine. Now I only play max 400 system maps, but even on 400 stars I get lag very late endgame both for modded and unmodded games. otherwise, no. Stellaris: Bug Reports. Activate gateways in-game. Very excited for the 2. Pop calculations are the biggest lag cause in stellaris, hence paradox made it a monthly calculation to try to minimize the lag. The objective behind the changes introduced in the 3. Also, the late game can be the part of the game when you challenge the fallen empires, if you haven't done so already. Struggling with late game. KaranSjett • 2 mo. After I disbanded all my science ships, the lag was almost. I've tried several things I've found over the internet regarding this, like disabling V-sync and logging off the PDX. IMO the game is pretty much unplayable past 100 years at the moment. So after taking a break from stellaris (2. When i restarted my PC and loaded a save speed went back to fast again. 43 Badges. Friggin_Grease • 1 yr. If you can, start making planets into omelets because pops cause a ton of lag (the pop rework next major update will hopefully solve some of this. ) Hyperlanes should be at the absolute minimum 3. Hi! Does anyone have any tips regarding the late gmae lag? I find myself beign unable to finish any game, most of the time I didn't even make it to the late game crisis because the game becoming such a slogfest before that time. Collapsing the individual outliner sections (not the entire outliner) can also help a bit. I have been seeing quite a few posts with people saying that they have no lag late game, even with slower systems and larger galaxy sizes. Jul 21, 2022. 5 seconds. #3. Kill them all, to free your cpu. Pathfinding of ships costs a lot of performance though, even if they aren't. Story packs thus far focus on early to mid game content, but AFAIK there isn't anything for late game. Like seriously, I would have arorund 500. When the open beta branch goes live, you can opt-in to the beta by right-clicking Stellaris, click Properties, Beta tab, and choose “Stellaris_test” from the drop. Pulling all pop data including all traits. So I’ve played about 10-12 games now late into 2500-2600. Originally posted by Army Pea: Originally posted by Crazytrain334:Put simply, Paradox using linear coding vs parallel coding. Hard for me to gauge though, it was never really that bad for me, noticeable but entirely bearable. Go to Fleet Manager carefully delete dozens or hundreds of "empty" fleets you created without realizing it. Turns out, it's because of more free jobs! 2. What PC do you have now? Stellaris is a resident sleeper when it comes to using full potential of your hardware resources. The main source of end game lag is huge number of pops in galaxy requiring attention from your core, so the best way of optimizing your game is to purge half of the galaxy (I am not even joking, i have once purged 2 nations at once as fanatical purifiers and game got a speed up xD) 1. Whaaaaat the ♥♥♥♥. Either way the issue itself is the specific number of. NoDMoD Oct 19, 2021 @ 3:46am. 4 game version? Yep, been dealing with this as well (modded to elaborate). Very excited for the 2. Animals and Pets Anime Art Cars and Motor Vehicles Crafts and DIY Culture, Race, and Ethnicity Ethics and Philosophy Fashion Food and Drink History Hobbies Law Learning and Education Military Movies Music Place Podcasts and Streamers Politics Programming Reading, Writing, and Literature Religion and Spirituality Science Tabletop Games. 5 seconds for every 1 day, starting late mid to late game. The way you fix the lag is by going to steam, right-clicking the game, selecting “properties”, and disabling “game theatre” and “steam overlay”. 7 it is the worst I have ever seen it, taking about 3-4 minutes to pass a single day in the game. The freezes get longer until every freeze there the program doesnt even respond in time for. Proponents of the rework pointed to the improved state of late game lag, ease of late-game population management, and elimination of Ring World spam as benefits. I've found, with default growth settings, this is already enough for most games to reach the vanilla end date without pop growth tanking anywhere near as much as it does now by the mid/late game. The game actually calls it that specifically. I just want to play the endgame crisis. Fix. Game still lags a bit when selecting multiple fleets, but now it is actually playable, where other games. use the stellaris_test beta branch, it fixes some of the more egregious lags caused by worms/gateways. The mod gets the AI under control without affecting the gameplay of players and almost not affecting (as much as possible) the. . 5 update I get crazy stuttering. Almost all the galaxy is colonized and lots of stuff is happening. -[Class Solidification]. 5 seconds and lag again for . 3. 7 update, but when I loaded a late-game 2. Consider this: before 2. Personally I just cram 18 AI and 2x pre-ftl into a medium map but I mitigate the lag by doing Necrophage or Synthetic ascension and turning other species. 3. Description. Put game speed down from faster or fastest to just normal in late game mostly it runs bit smoother then. 2. Fixing late-game lag. This current version of Stellaris is probably the worst thus far. I've found, with default growth settings, this is already enough for most games to reach the vanilla end date without pop growth tanking anywhere near as much as it does now by the mid/late game. It's a nearly decade old game running on a nearly 2 decade old engine. Warp or hyperdrive only seems to reduce late game lag for me. And when you enter a hyperlane, the fleet's location changes to "in FTL". < 1 2 > Showing 1 - 15 of 29 comments Viper217 Nov 16, 2020 @ 6:47pm It's gonna depend on your comp specs of course somewhat, but yes late game is. 3 beta patch but it doesn't seem to play any better than the 2. ) but get over yourself PDX. This game only supports the multiple species on a planet idea by name, the engine can't handle it. A guy said a couple days ago that using a mod to disable l gates and removing wormholes and gateways improves the performances significantly since ai wont try to. It ran fine for me. ii. the more shit there is in a galaxy, the more the game can eventually lag Hi guys, I have never played a hyperlane game because I feel restricted, but with the upcoming changes I might have to get used to it. the lag is a bug that has to do with wormholes and gateways, if you turn those off the game will work alot better. 2. The main issue comes back to lag. Don't get me wrong, i'm not suggesting you "get a better PC" and i think no PC will be good enough to handle late game Stellaris with maxed everything without lag, but you're comparing apples and oranges here. 10 and I let the game run at maximum speed for 1 real life minute without touching the mouse or keyboard. 2 the primary source of the late game lagg was the constant check for tiles in sectors, and any AI controlled planets. Best. The main culprit for lag in stellaris is pops, you can fix this by reducing planets to 0. The planet's AI will assign enforcers to lower crime, reassign them to other jobs when crime goes down the next day, reassign police when crime goes up the next day, and so on and so forth. Perhaps they try and find optimal routes more than they should? Whatever the case, it seems all but certain that gateways are the cause of the extreme late game stutters in 2. Hearts of iron is shameful at current state. 3. Logic Growth Scaling - 1In this (short) video essay I explore the final, hidden crisis in Stellaris. Also had's mod won't reduce unemployment in end-game, which itself can lag up the game some, no matter what. 3. Stellaris is derived from the Paradox engine which has been refactored/reworked since Paradox is Paradox. Have the devs fixed the late-game slowdown yet? Parmenedes Jun 10, 2022 Jump to latest Follow Reply Late-game slowdown was a big problem when the game. It takes quite a long time to reach the point where its unplayable, and its settings dependant at that. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. I suspect GuiObjects leaks may be one of the larger causes of "gamestopping" late game lag where you can save and load and its "better" for a bit, as there are a handful of functions that look at every gui object in. ago. There is the "ScanLine Sync" option to play with. Late game lag. I find limiting the mods I use helps. That means the less type of pops. Obviously this can cause extreme late game lag, especially in mods that can create habitable planets. Stellaris - [Herbert 3. It's measured in nanoseconds, but those nanoseconds really add up when doing a whole bunch of calculations. I get lag as well but only once the L-Gates start operating! And as it goes to Late Game Stage the lag worsens. Apparently, the problem is caused by trade collection and trade protection being calculated every day instead of something more sensible like monthly (if you hover over the window displaying your trade routes, you can see the numbers changing daily). The overlay might have an FPS limiter. And at 32-bit it can adress up to 4GB. And are they big blobs? Sector AIs are known to cause lag mid to late game. Those last 3 are the most important settings. population before lagg starts. 2 performance does not increase after the crisis hits. It's gonna depend on your comp specs of course somewhat, but yes late game is significantly better than it was. NFL. (Getting ~24fps approaching 2400 when I recall getting ~40fps). If your empires tend to have many different species in them, synthetic ascension will help reduce some lag. And the more pops there are the worse lag gets. Best thing i did to combat late game lag was get a mod that wont allow AI habitats. 3. I don't know if its the extra habitats or what. ago. Planetary Diversity. Pathing isn’t too expensive but there are pitfalls that cause the AI fleets to bug out and attempt to repath dozens of. I removed Real Space plus the submods so I'm not sure which exactly causes it but if you're having crazy late game lag, maybe get rid of Real Space and see?i. I copied over the wormhole travel restrictions to the l-gate one. They put in an option in the pre game settings to just disable that perk. This last game was played in the 2. 3. Animals and Pets Anime Art Cars and Motor Vehicles Crafts and DIY Culture, Race, and Ethnicity Ethics and Philosophy Fashion Food and Drink History Hobbies Law Learning and Education Military Movies Music Place Podcasts and Streamers Politics Programming Reading, Writing, and Literature Religion and Spirituality Science Tabletop Games. Lag in 1550+ could be caused by other game bugs(e. Then, I wrote down what date the in-game calendar advanced to. Now it lags. 7 (ea03) which causes game to crash about 55 minutes after start of play. Watch on. The best way I can describe it is it's like the game Alt-Tabbed itself but got stuck halfway. 408K subscribers in the Stellaris community. My 5800X3D can't handle it. Late-game crisis can clear out some of the POPs, Thanos style, but it's a game of patience at this point and it's not fun. 25 and reduce the end game year back 100 years so the game doesn't have to run for so long and more stuff happens. 3 beta patch but it doesn't seem to play any better than the 2. Fix. I'm fairly sure some of the pieces in your PC didn't even exist when Stellaris was launched, this game (HoI4 late game as well, and CK3 late game) has one of the worst optimizations in the world. It'll run fine for . However, unless you turn the planet spawn rate down, the overall number of potential colonies will be higher, leading to more lag in the late game when empires have expanded. OddballAdvent • 7 min. I've found that for some ungodly reason, science ships lag the game more than any generic late-game lag I've seen. I can't remember, but late game Stellaris frametimes are all over the place, so you don't want that either. it happens even if i dont do anything. Actually your CPU is not good enough to run this game without lag regardless of what you might think. You would probably need a NASA Supercomputer to not get late game lag. My favorite is watching fully formed citadels just spring magically to life in AI space. if the console hardware can't deal with it, the console version could simply ship with smaller galaxy settings that would keep the game within the limits of the hardware. Stellaris is just poorly coded, this amount of lag isn't even there when i run a 3D render software in the background. Late game stellaris is a chaotic place, full of lag. Frame world late game causes mega lag problems due it's gigantic population and job creating abilities based on said population. There have been reports of lag due to sector composition. This fix works on any galaxy size and any map settings. The lag has become particularly bad. Good PC. ago. 2. End of month/year calcs cause a hitch or stutter but mostly it's fine, in fact I usually have to play on slow to keep up with notifications during a war. . I don’t notice my game slowing down that much in the late game and my cpu is an i7-4790k and have 12gb ram with a gtx980. The only other options are to either reduce the map size, reduce the habitable worlds, reduce hyper-lane density, or reduce the number of starting AI empires. As far as my system goes:I guess it makes sense considering strategy games have to deal with a lot more elements compared to the average FPS. 0. Close all of the menu tabs if you aren’t actively using them. Fixing late-game lag. Extended stellaris traditions, !expanded Starbase!. For me forcing V Sync through nvidia control panel fixed the issue and the game is buttery smooth aside from late-game lag. That's just how the game works, PDX tried to work around it by significantly reducing pop count but it only does so much. New comments cannot be posted and votes cannot be cast. MrHappyFeet87 • Hive Mind • 10 days ago. . 9 will improve performance as Paradox will do some changes to pops so everyone has much less pops and each patch also slightly improves performance. And yes, it did significantly improve frames to delete their capitals. So given that there seems to be a engine issue that leads to late game lag does anyone have any tips for getting the late game at least playable?A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. 5GHz processor, eight gigs of RAM. 2. I wish I could go larger, but the creeping slowness is awful. The file started at 2356. vinhed •. The game is basically done, crisis handled, wars over, winning by 20k victory points. Didn't fix the issue though because I had 43% of the galaxy's pops. That's why there's late-game lag. Late game lag aside, this is a separate issue that happens right from the beginning. It's not the ship models being rendered that contributes to lag. Most of us experience stutter and lag during late-game and since we have explored most of galaxy and taken all stars to ourselves there is no longer need to see stars or asteroids. There is no reason to play this game otherwise. The calculation uses multiplication whenever it's possible. Some of the causes of fleet selection lag, and how to deal with them. Stellaris Stuttering late game. The number of pops rises as the game goes on, which is one of the things that causes the lag to get worse. I honestly don't know how Paradox is going to solve this; every time it improves the AI the late-game lag problem gets worse, and the. A major revamp of the issues causing endgame lag has been done in the recent overhaul of patch 3. it will still lag, but not quite so bad. A few years ago I stopped playing because of an issue with the clausewitz engine and single processor load limitations at every date tick, which was making progression in a large galaxy impossible after a certain date - meaning that even at max speed it took forever to move forward in time from the calculation loads of all trade. Originally posted by Bob Vanus: It's not graphics, the games multicore support is just shoddy. Description. 6 playthrough in the new patch, the game got catastrophically slow. In general performance slows down a good bit after 2375, so if you stick with default, you may never actually see endgame because you quit after it slows down. I've been playing this game for quite a while, nearly have the galaxy conquered and I have fleet power…As with hoi4 late game lag, just force limit something. Stellaris should absolutely be run in fullscreen (you select it in the launcher) with VSync disabled and fast sync forced in your graphics cards control panel, but that goes for pretty much every game. It's the thousands of ships all over the galaxy, each having data about it being updated 24 times a day. 2 is about half as fast (twice as bad) as previous versions. I would compare it to a scalpel approach: you excise out certain mechanics from the game to reduce the lag. CryptoEnd game lag is still sorta there, seems better but still exists. No fix I am afraid unless you are a gestalt. Like, they knew that pops caused late game lag before they did this new. Can anybody confirm that hayperlane only games run better late game, due to lessc laculations being made? I have a good rig but tons of mods, currently I can not play more than 600 stars, without considerable slowdown in late game. Mods really can cause alot of lag. Essentially we had to roll back a part of the Starbase modifier fix to let the game run smoothly again. 909. 3 patch. Late game performance tips that work. So my game freezes late game (2400+) . This last game was played in the 2. You can also set tech cost to 0. Jobs are what cause lags, not pops per se, as it all comes to number of calculations. Apr 19, 2021. Late game for Paradox games have always been a troublesome period of play, but in Stellaris it is especially unbearable. Building a new R5 3600 machine next week and excited to see what 1000-star games are like. Plus it is used for all Paradox games with many modifications, but still that's the same engine, Clausewitz, running EU, CK and Stellaris. The late-game lag in Stellaris is a big issue, and it’s easily the hardest’ crisis’ you’ll have to deal with. Stellaris uses only one core and isn't multi-level enabled. ago. 2 update Stellaris was a grand scale strategy game where I could play on 5x planets on a 1,000 star galaxy and it ran smoothly, easily, and with a minimum of micromanagement fuss because I threw everything into mega sectors and that was good enough. This was done with genetic ascension and adding Fertile onto my species that has Budding. If you have a problem PM a moderator. I'm upgrading my PC and want to benchmark how much it improves Stellaris performance, especially in the late game. Reply lewd_necron Fanatic Egalitarian • 11 days ago Alternatively or additionally you can mess with the pop growth slider. Sports. I can gurantee that your games will start lagging by 2280, so in all honesty I'd trim it down. Also don't make HUGE sectors. The amount of ships seems to be irrelevant, only the fleet power number contributes to the lag. I'm getting sudden lag in the late game. No matter how many cores you had, you would get the same performance (assuming equal CPU clock speed but different CPU core count) SImilarly, limitations may apply to Stellaris' code which means that your hardware specs may be irrelevant to some degree. Kill them all, to free your cpu. Presapients Events (at least the vial box). Last is CPU speed. Lol its like Moo all over again. In order to do this, and for the sake of fluidity in the representation, specially while playing at low speeds, each day (turn) is split in equally long sections or "ticks". #9. But i played this game again after 2 years and spent a lot on DLC. 25 primitives. Either I am extremely lucky (extremely unlikely) and the vanilla game actually is crashing often late game or OP is running mods that can't handle late game too well. If I toggle the speed acceleration off and go back to 4x speed, my FPS will go to 80-100+. Game slows down by late game but it's reasonable, at least with my Ryzen 5. #7. also hive minds don't effect the piracy calculation since they don't generate any. Maybe not late game lag, but a feature to extend endgame time Lel. ago. 4 to see if it's fixed for me or not. Well Idk if I'm the only one who has this experience BUT most ships 50K+ stronger when clicked accumulate stuttering, by the time they're 100K+ In early late game clicking them causes astronomical lag/stuttering but quickly deselecting the lagfleet the game goes back to being smoothe af, no lag. And those were long, meaning 1-3 secs, lags, not in late game. But Late game it could be up to 5 or even 10 tims longer. Disabling Xeno-Compatibility is a big one. Try a no bypass run on a barred spiral. I also can't control the mousewheel speed from Windows, i. It's the processor. Unfortunately Stellaris is one of those games that kinda require a beefy rig to run past a certain date :/. Calculating and comparing weights for both jobs: the job you are looking for and the job the current employed pop. how do I beat endgame lag?Can cause significant lag in the mid-late game; Increased number of species; The benefits are not as immediately impactful as other ascension perks; Not recommended for players with lower-end systems;. LoiteringAround. the main reason for lag in end game is the internal ai trying to calculate too much stuff. It condenses jobs and pops into like 10 per planet, any more pops are converted. Might have found a way to reduce late game lag from l-gates . I prefer 2. Stellaris. We also just started the save so the problem is not connected to it being late game or anything and I never had the game run this slowly, not even in my lategames with. I know the pop numbers sim from civs causes the hella lag. Any thoughts?My late game in 2450 plays like fast on the fastest setting, and my processor is maxed out at that point. Yeah it is a Federation Fleet, but its one I made and it only has 20ships. When I moved game to SSD they disappeared. The lag is so bad it drops me to 6-10 FPS and I can't figure out the cause. Deciding how you prepare for the end-game crisis can determine your goals for the late game. If you don’t have the cash to get yourself an Intel Core i5 12000K, a GeForce RTX 3080, and 32GB of RAM, then modding the game to reduce lag is the way to go. Cant do shit ~120 years in. Archived post. Lategame lag unbearable. King Harkinian. Logic Growth Scaling - 1 In this (short) video essay I explore the final, hidden crisis in Stellaris. If you open Task Manager and go into the CPU details you'll notice that when the game is lagging, one core of your CPU will be pegged at 100% and all the others will be near idle. If anything, a large galaxy with few habitable planets may leave AI empires struggling; they will expand endlessly and run up the “governing capacity” (I play several Paradox games, can’t remember what Stellaris calls it rn) without. So the gameplay loop would be: Play game normallyReleased in 2016, Stellaris is relatively old, so most modern systems can handle it – but being able to “run” a game doesn’t mean you can’t aim at smoother performance. In fact DWU generally runs worse than Stellaris for the same amount of stars in a galaxy. As for the mechanism of the problem in my game, that was easy to see: Whenever the Planet Screen was open, FPS (of the whole game, not just the Planet Screen) dropped to a very low value (as could be seen by the slowed-down blinking of the game's Pause indicator), and Windows Task Manager reported constant 100% utilization (i. The problem is at the level of mechanics and mathematics. Vicky 3 should be able to avoid this due to the way POPs are modeled. which show the pop's reaction to transitions between some states. I would suggest making a 800 star map with 2-3 less AI and see how it reduces lag. 1. Beyond that a faster processor is really all you can do. SPOILER: 3. The Stellaris thing is caused by a perk that you can take mid-game. And I also play with up to 40 mods engaged - usually around 35 to 38 mods. The Lag. By the time 2250 rolls around the lag is so bad I'm getting 1 day passing every 2-3. Jan 6, 2014 1. Also, the game needa optimization, it's pretty buggy as of now. The best thing to reduce the current late game lag in 2. use the stellaris_test beta branch, it fixes some of the more egregious lags caused by worms/gateways. With this edict they would at least have some more income, and more and more income as game progresses (and you keep culling). It is not the same experience. So performance is complete shit on high core cpus that trade off some clock speed. The trick is that the game crashes between 2300 - 2400 and corrupts its saves so you can't even transfer your save to another platform. OddballAdvent • 7 min. I barely ever make it into the late game of Stellaris, because by that point my game is running at 1 day per 2 seconds, and sometimes 10 second freeze between months. This is shown with the 00 performance mod, which is often recommended. The main culprit for lag in stellaris is pops, you can fix this by reducing planets to 0. #8. * I say double thread (note, a game thread =/= a CPU core or hyperthread/virtual thread, though they can be allocated to different ones in parallel, if written well - not easy for a game like stellaris with many interrupts) as there is likely some thread-locking hitting the UI sometimes, For example, bypasses can show as White or Red, depending. As populations baloon this obviously becomes a problem. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. At least it isn't my system. ago. 3. that is a lot of calculations it has to do. So i own stellaris since 2017 but i never played it for too long because i just dont enjoy small maps i was usually playing 2000 star galaxy with more than 40 AI empires and the game started to lag very badly after 2400 (I also like to play all the way to 3000). If you don’t mind a bit of genocide, world cracking is a great strategy for speeding up game time. Agreed. 6. All the other games I have run at the same speed or faster, but stellaris is 10x slower. Animals and Pets Anime Art Cars and Motor Vehicles Crafts and DIY Culture, Race, and Ethnicity Ethics and Philosophy Fashion Food and Drink History Hobbies Law Learning and Education Military Movies Music Place Podcasts and Streamers Politics Programming Reading, Writing, and Literature Religion and Spirituality Science Tabletop Games. The further into a save you get you will start to experience something known as late game lag. 4 PATCH NOTES. 1 AngrySayian • 1 yr. I've played several 4X games before and they just skip past this issue by dialing back the scale so that it doesn't matter, by making everyone play hyperlane so that some semblence of strategy can be maintained, and/or by making every tool in the toolkit. This last game was played in the 2. Some mods can help like my mod prevent ai from spamming habitats various other performance mods. Originally posted by mrdevin: it happends random it can happen ad the menu or ad the start of a game or even 20 mins into a game. 3 versions and 2. These two are great for that.